About how it works, SFM has a very unique lip-sync feature. If you import a model from Team Fortress 2, select the face bones, and add audio, Source Filmmaker will automatically sync the sound with the lips and mouth. This is probably one of the best features in animating for this program. A downside about the animation is that you cannot resize models. Source Filmmaker is quite intuitive as you said in the review and if anyone puts their mind to it great things can happen.
Great things. Source filmmaker is easy flow with installation. All that is needed is a steam account and about six GB of storage on your computer.
It's a little hard to get the hang of but there are amazing tutorials on youtube. The appearance is a little shaky. A plain, gray background welcomes you upon start. One of the best parts about this is the finished product.
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The exported p quality videos are the smoothest things you ever saw. For some reference to how nice these come out, watch this trailer by animator James Mcvinnie: The actual application, however, is a bit slow. With a slow computer it's a little hard to animate with this program. Overall, this animator gets a 9. With some program downsides and a little bit of lack in animation tools, this is still a great program. Videos are exported in very high quality. Too gray. A little slow and takes a while to start up. U can create almost anything in your favorite Valve game usin g all the game's resources.
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Can use any of the Source games resources. Most valve games like Team Fortress 2, Portal, Left 4 Dead, and others work fine on the Mac because of their graphics and rendering. It says on the store page the requirements for Source Filmaker, and thats were the not avaliable for Mac thing comes from. If you read it for example: Showing 1 - 7 of 7 comments. What you have to remember is that SFM was made by Valve so they could make game trailers; the public release was never the point of it.
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SFM does very little more than Valve needed for their trailers, and they never needed it to work on Mac or Linux. And they never will - Source 1 is now an obsolete engine they're not making new games for. All the modifications that were made would have to be redone on a more universal version of Source, which is pretty much impossible. Yes I understand, but like I said there are ways around that through websites.
And since Garry's Mod which is also used for forms of animation sometimes, is great for make users cuase it works on the Mac, but its not an amazing 3D software. Yes there are other 3D platforms on hte Apple Store on the Mac that mac users can use, but we all want that nice shinny Golden Saxxy. Which is why Valve should really think about that fact Mac users are left out of certain events and have no way around that.
I use Windows, so I don't know a lot about Apple products other than their limitations such as this subject but I do know that there are Windows "emulators" for Mac, that might allow you to run SFM. I've seen mixed posts on how well they work, some saying they work great, others, not so much. SFM doesn't work on Macs, and Valve's assets can't be used in commercial products.
Otherwise, users can do what they like as long as the resulting movies are released free of charge. Valve has already posted a series of tutorial videos to help folks get started. Machinima, the use of game engines to make standalone videos, has been around for quite some time. Looks like Valve has made the process much easier, which should encourage more aspiring filmmakers to try their hand at directing Team Fortress 2 's lovable cast of characters.
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