Can i play facade on mac


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Facade is an attempt to move beyond traditional branching or hyperlinked narrative to create a fully-realized, one-act interactive drama, integrating an interdisciplinary set of artistic practices and artificial intelligence technologies. Last update 1 Oct. Users rating: 1 rating. You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties.

During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

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Façade 'interactive story' released for Mac OS X | Macworld

Is there any feedback you would like to provide? Click here. Facade, a donation-based game from Procedural Arts , takes the ideas and intricacies found in multiple human relationships, and applies them to a video game unlike anything you've ever seen before. Driven by an advanced artificial intelligence engine, the game puts the player in the first-person context of politely visiting a couple they haven't seen in 10 years and catching up with them in a social setting.


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Simple enough, and as the person enters the apartment, the immersion begins. The hosts, Trip and Grace, gladly invite the player in and here the player can begin to fully interact with the people, objects and environment around them. Pick up an item in the apartment and Trip or Grace might provide a full commentary as to its origins and what it means to them, or dovetail their current conversation into a more complicated issue in their lives.

Walk up to a character to hug, caress or kiss them, and the social dynamic can change within seconds. Facade, a free artificial intelligence-based game by Michael Mateas and Andrew Stern. For one of the first times in a video game, the engine has been wrapped around conversational input from the player's end.

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Simply type in what you'd like to say and the characters will respond, react and shift the conversation like they would in normal day-to-day interactions. Mention something inappropriate or overtly personal and Trip and Grace will laugh nervously, look uncomfortable and react with tense body language.


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  • Grim Facade: Sinister Obsession Collector’s Edition.
  • Like most artificial intelligence engines, certain key words will elicit a stronger reaction than others. This topic is locked from further discussion. Has anyone else played this game before?

    Facade 1.1 for Mac OS X

    Well, it's not really a game; more of an interactive story. It was designed as an experiment with AI. From the website : "You, the player, using your own name and gender, play the character of a longtime friend of Grace and Trip, an attractive and materially successful couple in their early thirties.

    During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip's marriage. No one is safe as the accusations fly, sides are taken and irreversible decisions are forced to be made. By the end of this intense one-act play you will have changed the course of Grace and Trip's lives — motivating you to re-play the drama to find out how your interaction could make things turn out differently the next time.

    This work is unlike hypertext narrative or interactive fiction to date in that the computer characters actively perform the story without waiting for you to click on a link or enter a command. Interaction is seamless as you converse in natural language and move and gesture freely within the first-person 3D world of Grace and Trip's apartment.

    AI controls Grace and Trip's personality and behavior, including emotive facial expressions, spoken voice and full-body animation.

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